

Thats as good of an explanation for the fight as I can give. When the buff is gone, the MT should taunt Hodir back immediately. The raid will take AoE damage which must be healed through during this phase (having raid members each wear a piece of frost resist is recommended to make it easier to heal through). (On ten man with ~320 resist I was still getting hit extremely hard, so I recommend going to cap with your resist). Have your frost resist tank taunt him IMMEDIATELY after gaining this buff. This weakens Hodir's physical damage considerably, however it adds a TON of frost damage to them. The other threat to this fight is Hodir's Frozen Blows ability.

The NPCs will also be frozen, and should be freed as soon as possible. As soon as the snow mound appears, EVERYBODY (tank included) must stand on these mounds, or they will be encased in flash freezes, and must be broken out immediately.

DO NOT stand in these circles, until icicles have fallen on them to leave a clearly visible mound of snow. The Moonkin NPC will periodically spawn beams of light (similar to the ones spawned by the Lunar Festival items), standing in them will give you a 100% haste buff, so get into those if possible.Ī raid warning will call out when Hodir begins casting Flash Freeze, at which point two large, light blue circles will appear on the ground. Much like the Keristrasza fight, you will recieve a damaging debuff if you stand still, you can remove stacks by moving, or simply jumping. Beware of Icicles hitting people (there will be an animation that looks like snow raining down as a warning for incoming icicles) they hit for a decent amount of damage. Once all four adds are freed, start DPSing Hodir. The adds assist you an enormous amount in this fight, and keeping them alive is a huge benefit to your raid.
#WARCRAFT FROST NOVA ICON FREE#
Stacks up to 30 times.Ĭomment by 353081-Start the fight off by having the normal tank pull Hodir, and proceed to kill the Flash Freezes (~40k each) to free the four adds. Singed - Singes the enemy, inflicting 3000 Fire damage and increasing damage taken from magical spells and effects by 2% for 25 sec. Toasty fire can be extinguished by falling ice or Flash Freeze.

In addition, your Spells and Ranged attacks have a chance to singe enemies. Mages: Toasty fire - Warms nearby friendly creatures, preventing the effects of Freeze and Biting Cold, and increasing Spirit by 4. Priests: Dispell - Priests will randomly dispell Freeze on the members of the raid. Shamans: Storm Power - Charges a nearby friendly target with lightning, increasing critical strike damage by 135% for 30 sec. Moonkins: Starlight - Envelops a location in starlight for 1 min, increasing the attack and casting speed of friendly units within it. Each type of add will use a special ability to help you against Hodir: There are 4 kind of adds: Moonkins, Shamans, Mages, and Priests. You can break these blocks during the fight to free them and get their help. Comment by RozenbergAt the beginning of the fight, 8 (4 in 10-Man) adds are trapped in blocks of ice next to Hodir.
